Back in the summer of 2009, I reviewed Battlefield: Bad Company. At the time, I praised DICE for their outstanding game engine that included the best implementation of a sniper class I’d ever played, and amazingly destructible environments. I mentioned how the single player campaign was lousy, and how I’d been playing the game for a year straight and still loved it. Since then, Battlefield: Bad Company 2 has come and gone (was also awesome), and Battlefield 3 was just released a couple weeks ago.
From the beginning, I said Battlefield: Bad Company had the ability to unseat the king of the shooters franchise – Call of Duty. But that it needed more time take root and grow a fan base. Bad Company 2 was a quiet competitor, growing that needed fan base in the shadows. Sneaking around attaching packs of C4 to Call of Duty’s MCOM stations and staging their squadron before yelling “FIRE IN THE HOLE!!” and setting the charge. This time, it’s a frontal assault. Battlefield 3 was released to go head to head with Call of Duty to win the Hearts and Minds of FPS gamers across all platforms. So, who has won this skirmish? I Don’t care, go read Ign.com if you want those kinds of facts. I’m not here for that.
How do you beat Call of Duty? Sadly, it seems, by becoming more like Call of Duty. One of the things I always loved about the Battlefield multiplayer maps was their size, and options for victory. But these new maps aren’t always as big, they’re not nearly as open, and the options for victory seem very much constrained. My favorite aspect of the series has always been…
“Hey, they’ve got that entryway pretty well defended…”
“yeah….”
“Screw it, I’ve got a backpack of C4, lets go make a new door”
“cool…”
<massive boom sounds>
These new, smaller, urban maps aren’t nearly as destructible as they should have been. There is no reason I shouldn’t be able to blow away the entire side of the buildings in that Turkish Bazaar. I should be able to level that place to rubble if I want. Also, while they’ve made impressive looking urban maps, they seem to have “forgotten” to allow us to enter the buildings! An urban map should have been an ideal place to find an upper room, setup my sniper, and shoot people down in the alley ways. In some of these maps, the 2nd floors aren’t even accessible (Turkish Bazaar), and in others when you can enter the buildings, there are locked doors that prevent you from entering rooms that would allow strategic advantages. Locked doors? I have an RPG launcher, and my buddy is driving a tank….and there is a LOCKED DOOR I can’t get through? C’mon now.
But I’m not here to just hate on the game. They’ve also introduced new maps that are gigantic and allow even greater options than before. The inclusion of jets is mind blowing, the fact that the maps are so large, that there is actually room to fly jets around and engage in aerial combat is amazing. What’s less amazing, is my ability to fly aforementioned jets. The game has been out for 2 weeks- How the hell are you already max level and able to target and shoot down my plane before I even get off the ground!?! ARHGHHH!!!! And when I do get off the ground, I manage to fly for maybe a minute before I loose complete control of the plane and nose dive directly into the good earth! I know who’s doing it…damn kids. Usually, if I’m in The Zone and super lucky, I’ll get a kill streak of 5 or 6 in a row and start thinking I missed my calling as a professional solider of fortune. I figured the guys that are getting 50 kills and running the leader boards are probably in reality Colin Powell and the Joint Chiefs of Staff taking a break from real war to come show us amateurs how to do it. Then one day last summer I was in a customers office (back when I still visited peoples’s offices) and saw this kid….this child….this les enfant terrible… of maybe 12 running a killstreak of 30 or 40 with his Call of Duty aerial drones and chatting on his headset like it was nothing. You gotta be kidding me?! I never even unlocked the aerial drones…and casually chatting about how much better Poke’mon yellow was better than Poke’mon red!?!? If that was me, and I’d somehow managed to get that aerial merchant of death, and my wife started chatting with me about how my day was….. I’d throw one of our cats at her and tell her to go away because I’M FIGHTING A WAR HERE!!!
Turning away from multiplayer for a moment, lets see how they’ve improved the single player campaign. They haven’t, it’s actually worse than it ever was. First off, it plays nothing like a shooter! It plays like an action movie where you get to hit buttons at key points. It’s a series of constant cut scenes, and sometimes even when you’re “playing” the game, you’ll spend minutes at a time following someone. Not running and gunning, but following your squad leader and looking around. Following a pilot to the deck of the aircraft carrier. Walking to an extraction point. It’s God-awful-boring. Or, they’ve decided at this point in the game, you’re going to fist fight someone….why? because that’s what’s scripted to happen at this point in the movie. It”s dumb, just let me friggin shoot him. I have a gun, there’s no reason for me to get involved in a knife fight. Besides feeling so linear, when you die, it’s not a matter of just restarting from the last checkpoint, the game has to reload the whole scene. It doesn’t sound that bad, but if it’s one spot you keep getting killed, and you’ve got to wait 30 to 40 seconds over and over again watching the game reload, it is not at all conducive to an experience that is supposed to be fast paced and exciting.
Battlefield continues to have the best multiplayer available, it’s physics and overall feel can’t be beat. I just wish they’d focus on being Battlefield instead of trying to be more like Call of Duty. Developing single player campaigns is a complete waste of time for DICE, because they get it wrong every single time. First thing they need to realize is that making complex shooter stories is like making complex pornography stories. I don’t need to know why she’s wearing such a seductive outfit while delivering pizzas, I just take it on faith that there’s a good reason. Now get to the action! Same goes for games.
Here’s my suggestion for how to do a good single player campaign, and actually have it be fun. Build me a big map, give me an objective, then let me decide how to meet the objective. Maybe I’ll snipe, maybe I’ll drive a tank into the building, maybe I’ll machine gun my way in… who cares, just as long as Objective A gets blown up or Objective B gets a bullet in his head. Play it out more like Doom and Quake used to, running across a map and killing stuff. And if I die (which I will), just let me just respawn 2 or 3 times before having to start all over again. It’s supposed to be fun, and all this ‘life like’ detail and realism is slowing things down and sucking the fun out of the experience.
tldr;
Great game, but not as good as Bad Company 2.
Filed Under :
Nov.11,2011

















